![]() Alternatively, the developer may have just tweaked lighting placement - certain scenes in the tutorial just look better on Xbox One X, as the comparison zoomer shows further on down this page.īut there's no doubt at all that the developer has delivered a full, native 4K presentation here and lighting differences aside, Xbox One X is essentially on par from a visual perspective with the PC game running fully maxed out at ultra HD resolution. This may also explain why one scene in the tutorial appears to be resolving more shadow detail on Xbox One X - overhead spotlights present on the other versions are absent or at least changed on the Gamescom X build. ![]() In-game, a few light sources (specifically some vehicle and environment spotlights) are missing on Xbox One X which are present on the other systems. There are also some curious lighting differences. One regret is that video cinematics are the same as they ever were - compressed 1080p in nature and nowhere near the quality of the native 4K rendering found in-game. Here's our Halo Wars 2 Xbox One X video preview - do bear in mind that this captured from the Gamescom build and likely doesn't fully represent final code.īeyond resolution, differences between base Xbox One, PC and the new X hardware are harder to find. Comparing Halo Wars 2 on X to base hardware sees a dramatic boost to overall detail level native 4K is delivered and it's an enormous upgrade over the 1080p original. Real-time strategy games are rich in detail, and the 'god's eye' view of the area benefits tremendously from the increased pixel-count, whether we're talking about intricate terrain detail, blaster fire or the units themselves. However, the crux of the matter is resolution and the extent to which Xbox One X scales up compared to base hardware - and this is somewhat crucial for a title like Halo Wars 2. We only have really limited comparison points thus far - essentially based around the tutorial and the first mission - but there are areas where Xbox One X looks better than the maxed-out PC experience, though whether this down to work-in-progress lighting bugs or by deliberate design remains to be seen. The results are suitably impressive, but of course, we are looking at early Xbox One X code so we should expect to see some changes and improvements before the enhanced version releases in November. The good news is that at Gamescom, we were given access to an early build of Halo Wars 2 running on Xbox One X, and armed with 4K direct feed capture, we're able to offer an early look at scalability on an established Xbox Play Anywhere title. For example, all marketing of the beautiful Forza Motorsport 7 has been on X hardware, while other titles such as Sea of Thieves have only been demoed thus far running on the Xbox One S. ![]() If there's one aspect of Xbox One X coverage we've yet to explore in depth so far, it's how enhanced first-party titles compare with existing PC and Xbox One versions of the same game. ![]()
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